Java GUI
GUI编程
组件 Component
- 窗口
- 弹窗
- 面板
- 文本框
- 列表框
- 按钮
- 图片
- 监听事件
- 鼠标
- 键盘事件
简介
- GUI 的核心技术 :Swing AWT
-
- 界面不美观
- 需要jre环境
- GUI是MVC基础,了解监听
- 可以写自己的小工具
AWT
AWT介绍
- 包含了很多的类和接口
- GUI :图形用户编程
- 元素: 窗口,按钮,文本框
- 包: java.awt
组件和容器 Frame
- 单个窗口
package com.gui.lesson01;
import java.awt.*;
public class TestFrame {
//GUI第一个界面
public static void main(String[] args) {
//Frame 看源码
Frame frame = new Frame("我的第一个Java图形界面窗口");
//设置可见性
frame.setVisible(true);
//设置窗口大小
frame.setSize(400,400);
//设置背景颜色
frame.setBackground(new Color(56, 88, 197));
//弹出的初始位置
frame.setLocation(200,200);
//设置大小固定
frame.setResizable(false);
}
}
- 多个窗口和封装
package com.gui.lesson01;
import java.awt.*;
public class TestFrame2 {
public static void main(String[] args) {
//展示多个窗口
MyFrame myFrame1 = new MyFrame(100, 100, 200, 200, Color.cyan);
MyFrame myFrame2= new MyFrame(300, 100, 200, 200, Color.blue);
MyFrame myFrame3 = new MyFrame(100, 300, 200, 200, Color.red);
MyFrame myFrame4 = new MyFrame(300, 300, 200, 200, Color.pink);
MyFrame myFrame5 = new MyFrame(500, 100, 200, 200, Color.yellow);
}
}
class MyFrame extends Frame {
static Integer id=0;//可能存在多个窗口,需要计数器
public MyFrame(int x,int y,int w,int h,Color color){
super("MyFrame "+ (++id));
setBackground(color);
setBounds(x,y,w,h);
setVisible(true);
}
}
面板 Panel
- 窗口关闭
package com.gui.lesson01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
//Panel 可以看成是一个空间,但是不能单独存在
public class TestPanel {
public static void main(String[] args) {
Frame frame = new Frame();
//布局的概念
Panel panel = new Panel();
//设置布局
frame.setLayout(null);
//设置坐标
frame.setBounds(300,300,500,500);
//设置背景颜色
frame.setBackground(new Color(130, 187, 73));
//Panel设置坐标 相对于frame
panel.setBounds(50,50,400,400);
panel.setBackground(new Color(255,0,0));
//frame.add(panel)添加面板
frame.add(panel);
//设置可见性
frame.setVisible(Boolean.TRUE);
//监听事件,监听窗口关闭时间System.exit();
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭的时候需要做的事情
@Override
public void windowClosing(WindowEvent e) {
//窗口结束
System.exit(0);
}
});
}
}
布局管理器
- 流式布局
package com.gui.lesson01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestFlowLayout {
public static void main(String[] args) {
Frame frame = new Frame();
//按钮组件
Button button1 = new Button("Button1");
Button button2 = new Button("Button2");
Button button3 = new Button("Button3");
//设置为流式布局
//frame.setLayout(new FlowLayout()); // 居中
frame.setLayout(new FlowLayout(FlowLayout.LEFT)); //靠左
frame.setSize(200,200);
//添加按钮
frame.add(button1);
frame.add(button2);
frame.add(button3);
//设置可见
frame.setVisible(true);
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
- 东西南北中
package com.gui.lesson01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestBorderLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestBorderLayout");
Button east = new Button("East");
Button west = new Button("West");
Button south = new Button("South");
Button north = new Button("North");
Button center = new Button("Center");
frame.add(east,BorderLayout.EAST);
frame.add(west,BorderLayout.WEST);
frame.add(south,BorderLayout.SOUTH);
frame.add(north,BorderLayout.NORTH);
frame.add(center,BorderLayout.CENTER);
frame.setVisible(true);
frame.setBounds(200,200,400,400);
frame.setBackground(new Color(56,25,126));
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
- 表格布局 Grid
package com.gui.lesson01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestGridLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestGridLayout");
Button btn1 = new Button("btn1");
Button btn2 = new Button("btn2");
Button btn3 = new Button("btn3");
Button btn4 = new Button("btn4");
Button btn5 = new Button("btn5");
Button btn6 = new Button("btn6");
frame.setLayout(new GridLayout(3,2));
frame.add(btn1);
frame.add(btn2);
frame.add(btn3);
frame.add(btn4);
frame.add(btn5);
frame.add(btn6);
frame.setVisible(true);
frame.pack();//java函数,自动设置最佳布局
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
课堂练习
package com.gui.lesson01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class ExDemo {
public static void main(String[] args) {
Frame frame = new Frame("ExTest");
frame.setSize(400,400);
frame.setLocation(300,400);
frame.setBackground(Color.cyan);
frame.setVisible(true);
frame.setLayout(new GridLayout(2,1));
Panel panel1 = new Panel(new BorderLayout());
Panel panel2 = new Panel(new GridLayout(2,1));
Panel panel3 = new Panel(new BorderLayout());
Panel panel4 = new Panel(new GridLayout(2,2));
//上面
panel1.add(new Button("East-1"),BorderLayout.EAST);
panel1.add(new Button("East-2"),BorderLayout.WEST);
panel2.add(new Button("center-1"));
panel2.add(new Button("center-2"));
panel1.add(panel2,BorderLayout.CENTER);
//下面
panel3.add(new Button("East-2"),BorderLayout.EAST);
panel3.add(new Button("West-2"),BorderLayout.WEST);
for (int i = 0; i < 4; i++) {
panel4.add(new Button("for-"+i));
}
panel3.add(panel4,BorderLayout.CENTER);
frame.pack();
frame.add(panel1);
frame.add(panel3);
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
事件监听
- 事件监听:当某个事情发生的时候,干什么?
package com.gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionEvent {
public static void main(String[] args) {
//按下按钮,触发事件
Frame frame=new Frame();
Button button = new Button();
//因为addActionLitsener
MyActionListener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
frame.add(button,BorderLayout.CENTER);
frame.pack();
frame.setVisible(true);
windowClose(frame);
}
//关闭窗体事件
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
class MyActionListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("aaa");
}
}
- 多个按钮共享一个事件
package com.gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionTwo {
public static void main(String[] args) {
//两个按钮,实现同一个监听
//开始停止
Frame frame = new Frame("开始-停止");
Button button1 = new Button("start");
Button button2 = new Button("stop");
//可以显示的定义触发会返回的命令,如果不显示定义,就默认值
//可以多个按钮只写一个监听类
button2.setActionCommand("button2-stop");
MyMonitor myMonitor = new MyMonitor();
button1.addActionListener(myMonitor);
button2.addActionListener(myMonitor);
frame.add(button1,BorderLayout.NORTH);
frame.add(button2,BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
windowClose(frame);
}
//关闭窗体事件
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("按钮被点击了"+e.getActionCommand());
}
}
- 输入框TextField监听
package com.gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class Test01 {
public static void main(String[] args) {
new MyFrame();
}
}
class MyFrame extends Frame{
public MyFrame(){
TextField textField = new TextField();
add(textField);
//监听这个文本框输入的文字
MyActionListener2 myActionListener2 = new MyActionListener2();
//按下enter就会触发这个输入框的事件
textField.addActionListener(myActionListener2);
//设置替换编码
textField.setEchoChar('*');
setVisible(true);
pack();
windowListener(this);
}
private static void windowListener(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
class MyActionListener2 implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
TextField textField=(TextField)e.getSource();//获得一些资源
System.out.println(textField.getText());//获得输入框的文本
textField.setText("");
}
}
- 简易计算器
package com.gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator();
}
}
//计算器类
class Calculator extends Frame{
public Calculator(){
//三个文本框
TextField num1 = new TextField(10);//字符数
TextField num2 = new TextField(10);//字符数
TextField num3 = new TextField(20);//字符数
//一个按钮
Button button = new Button("=");
MyCalculatorListener myCalculatorListener = new MyCalculatorListener(num1,num2,num3);
button.addActionListener(myCalculatorListener);
//一个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
windowListener(this);
}
private void windowListener(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//监听器类
class MyCalculatorListener implements ActionListener {
//获取三个变量
private TextField num1,num2,num3;
public MyCalculatorListener(TextField num1,TextField num2,TextField num3){
this.num1=num1;
this.num3=num3;
this.num2=num2;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int num11 = Integer.parseInt(num1.getText());
int num22 = Integer.parseInt(num2.getText());
//2.将这个数 + 法运算后,放到第三个框
num3.setText(num11+num22+"");
System.out.println(num3.getText());
//3.清除前两个框
num1.setText("");
num2.setText("");
}
}
- 升级版
package com.gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame{
TextField num1,num2,num3;
public void loadFrame(){
//三个文本框
num1 = new TextField(10);//字符数
num2 = new TextField(10);//字符数
num3 = new TextField(20);//字符数
//一个按钮
Button button = new Button("=");
MyCalculatorListener myCalculatorListener = new MyCalculatorListener(this);
button.addActionListener(myCalculatorListener);
//一个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
windowListener(this);
}
private void windowListener(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//监听器类
class MyCalculatorListener implements ActionListener {
//获取计算器这个量,在一个类中组合另外一个类
Calculator calculator=null;
public MyCalculatorListener(Calculator calculator){
this.calculator=calculator;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int i = Integer.parseInt(calculator.num1.getText());
int i1 = Integer.parseInt(calculator.num2.getText());
//2.将这个数 + 法运算后,放到第三个框
calculator.num3.setText(i+i1+"");
System.out.println(calculator.num3.getText());
//3.清除前两个框
calculator.num1.setText("");
calculator.num2.setText("");
}
}
- 内部类 更好的包装
package com.gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame{
TextField num1,num2,num3;
public void loadFrame(){
//三个文本框
num1 = new TextField(10);//字符数
num2 = new TextField(10);//字符数
num3 = new TextField(20);//字符数
//一个按钮
Button button = new Button("=");
MyCalculatorListener myCalculatorListener = new MyCalculatorListener();
button.addActionListener(myCalculatorListener);
//一个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
windowListener(this);
}
private void windowListener(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
//监听器类
class MyCalculatorListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int i = Integer.parseInt(num1.getText());
int i1 = Integer.parseInt(num2.getText());
//2.将这个数 + 法运算后,放到第三个框
num3.setText(i+i1+"");
System.out.println(num3.getText());
//3.清除前两个框
num1.setText("");
num2.setText("");
}
}
}
画笔 paint
package com.gui.lesson03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestPaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame{
protected void loadFrame(){
setBounds(200,200,600,500);
setVisible(true);
windowListener(this);
}
private void windowListener(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
@Override
public void paint(Graphics g) {
//画笔,需要有颜色,画笔可以画画
g.setColor(Color.red);
g.fillOval(100,100,100,100);
g.setColor(Color.GREEN);
g.fillRect(150,200,200,200);
//养成习惯,画笔画完,将之还原
g.setColor(new Color(0,0,0));
}
}
鼠标监听
- 目的:想要实现鼠标画画
package com.gui.lesson03;
import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.Iterator;
//鼠标监听事件
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
class MyFrame extends Frame {
//画画需要画笔,需要监听鼠标当前的设置,需要集合来存储这个点
ArrayList points;
public MyFrame(String title){
super(title);
setBounds(200,200,400,300);
//存鼠标点击的点
points=new ArrayList<>();
//鼠标监听器,正对这个窗口
setVisible(true);
this.addMouseListener(new MyMouseListener());
windowListener(this);
}
private void windowListener(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
@Override
public void paint(Graphics g) {
//画画,监听鼠标的事件
Iterator iterator = points.iterator();
while(iterator.hasNext()){
Point point=(Point)iterator.next();
g.setColor(Color.blue);
g.fillOval(point.x,point.y,10,10);
}
}
//添加一个点到界面上
private void addPaint(Point point){
points.add(point);
}
//适配器模式
private class MyMouseListener extends MouseAdapter {
//鼠标 按下,弹起,按住不放
@Override
public void mousePressed(MouseEvent e) {
MyFrame myFrame =(MyFrame) e.getSource();
//这里点击的时候,就会在界面上产生一个点
//这个点就是鼠标的点
myFrame.addPaint(new Point(e.getX(),e.getY()));
//每次点击鼠标都需要重新画一遍
myFrame.repaint();
}
}
}
窗口监听
package com.gui.lesson03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame {
public WindowFrame(){
setBackground(Color.blue);
setBounds(100,100,200,200);
setVisible(true);
addWindowListener(new WindowAdapter() {
//匿名内部类
@Override
public void windowClosing(WindowEvent e) {
System.out.println("windowClosing");
System.exit(0);
}
@Override
public void windowActivated(WindowEvent e) {
WindowFrame source = (WindowFrame) e.getSource();
source.setTitle("被激活了");
System.out.println("windowActivated");
}
});
}
}
键盘监听
package com.gui.lesson03;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
//键盘事件
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(1,2,300,400);
setVisible(true);
addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘按下的键是哪一个,当前的码
int keyCode = e.getKeyCode();
System.out.println(keyCode);
if(keyCode==KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
//根据按下不同操作,产生不同结果
}
});
}
}
总结
- Frame 是一个顶级窗口
- Panel 无法单独显示,必须添加到某个容器中
- 布局管理器
1.流式布局
2.东西南北中
3.表格
- 大小,定位背景颜色,可见性,监听
- oop原则:组合,大于继承
Swing
窗口和面板
package com.gui.lesson04;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo02 {
public static void main(String[] args) {
new MyJFrame().init();
}
}
class MyJFrame extends JFrame {
public void init(){
setBounds(10,10,200,300);
setVisible(true);
JLabel jLabel = new JLabel("我爱学Java");
add(jLabel);
//让文本标签居中
jLabel.setHorizontalAlignment(SwingConstants.CENTER);
//获得一个容器
Container contentPane = this.getContentPane();
contentPane.setBackground(Color.blue);
}
}
弹窗
- JDiaLog 用来被弹出,默认就有关闭事件
package com.gui.lesson04;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//主窗口
public class DialogDemo extends JFrame {
public DialogDemo() {
setVisible(true);
setSize(700,500);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//JFrame 放东西,容器
Container container =getContentPane();
container.setLayout(null);
//按钮
JButton jButton = new JButton("点击弹出一个对话框");//创建
jButton.setBounds(30,30,200,50);
//点击这个按钮的时候,弹出一个弹窗
jButton.addActionListener(new ActionListener() {//监听器
@Override
public void actionPerformed(ActionEvent e) {
//弹窗
new MyDiaLogDemo();
}
});
container.add(jButton);
}
public static void main(String[] args) {
new DialogDemo();
}
}
//弹窗的窗口
class MyDiaLogDemo extends JDialog{
public MyDiaLogDemo(){
setVisible(true);
setBounds(100,100,500,500);
//setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
Container contentPane = getContentPane();
contentPane.setLayout(null);
contentPane.add(new Label("秦老师带你学Java"));
}
}
标签
- JLabel
new JLabel("xxx");
- 图标 ICON
package com.gui.lesson04;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ImageIconDemo extends JFrame {
public ImageIconDemo(){
//获取图片地址
JLabel jLabel = new JLabel("ImageIcon");
URL resource = ImageIconDemo.class.getResource("1.jpg");//图片自备
ImageIcon imageIcon = new ImageIcon(resource);
jLabel.setIcon(imageIcon);
jLabel.setHorizontalAlignment(SwingConstants.CENTER);
Container contentPane = getContentPane();
contentPane.add(jLabel);
setVisible(true);
setBounds(100,100,200,200);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}
面板
- JPanel
package com.gui.lesson05;
import javax.swing.*;
import java.awt.*;
public class JPanelDemo extends JFrame {
public JPanelDemo(){
Container contentPane = this.getContentPane();
contentPane.setLayout(new GridLayout(2,1,10,10)); //vgap 间距
JPanel jPanel1 = new JPanel(new GridLayout(1,3));
JPanel jPanel2 = new JPanel(new GridLayout(1,2));
JPanel jPanel3 = new JPanel(new GridLayout(2,1));
JPanel jPanel4 = new JPanel(new GridLayout(3,2));
jPanel1.add(new JButton("1"));
jPanel1.add(new JButton("1"));
jPanel1.add(new JButton("1"));
jPanel2.add(new JButton("2"));
jPanel2.add(new JButton("2"));
jPanel3.add(new JButton("3"));
jPanel3.add(new JButton("3"));
jPanel4.add(new JButton("4"));
jPanel4.add(new JButton("4"));
jPanel4.add(new JButton("4"));
jPanel4.add(new JButton("4"));
jPanel4.add(new JButton("4"));
jPanel4.add(new JButton("4"));
this.setVisible(true);
this.setBounds(10,10,600,600);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
contentPane.add(jPanel1);
contentPane.add(jPanel2);
contentPane.add(jPanel3);
contentPane.add(jPanel4);
}
public static void main(String[] args) {
new JPanelDemo();
}
}
- JScrollPanel
package com.gui.lesson05;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container contentPane = this.getContentPane();
//文本域
JTextArea jTextArea = new JTextArea(20,50);
jTextArea.setText("我爱学Java");
//SCROLL面板
JScrollPane jScrollPane = new JScrollPane(jTextArea);
contentPane.add(jScrollPane);
this.setVisible(true);
this.setBounds(10,10,600,600);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
按钮
图片按钮
package com.gui.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo01 extends JFrame {
public JButtonDemo01(){
Container contentPane = this.getContentPane();
URL resource = this.getClass().getResource("1.jpg");
//将图片变为图标
ImageIcon imageIcon = new ImageIcon(resource);
//把这个图标放在按钮上
JButton jButton = new JButton();
jButton.setIcon(imageIcon);
jButton.setToolTipText("图片按钮");
contentPane.add(jButton);
this.setVisible(true);
this.setBounds(100,100,500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo01();
}
}
单选按钮
package com.gui.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo02 extends JFrame{
public JButtonDemo02(){
Container contentPane = this.getContentPane();
//将图片变为图标
URL resource = this.getClass().getResource("1.jpg");
ImageIcon imageIcon = new ImageIcon(resource);
//单选框
JRadioButton jRadioButton1 = new JRadioButton("JRadioButton1");
JRadioButton jRadioButton2 = new JRadioButton("JRadioButton2");
JRadioButton jRadioButton3 = new JRadioButton("JRadioButton3");
//由于单选框只能选择一个,分组
ButtonGroup buttonGroup = new ButtonGroup();
buttonGroup.add(jRadioButton1);
buttonGroup.add(jRadioButton2);
buttonGroup.add(jRadioButton3);
contentPane.add(jRadioButton1,BorderLayout.NORTH);
contentPane.add(jRadioButton2,BorderLayout.CENTER);
contentPane.add(jRadioButton3,BorderLayout.SOUTH);
this.setVisible(true);
this.setBounds(100,100,500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo02();
}
}
复选按钮
package com.gui.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo03 extends JFrame{
public JButtonDemo03(){
Container contentPane = this.getContentPane();
//将图片变为图标
URL resource = this.getClass().getResource("1.jpg");
ImageIcon imageIcon = new ImageIcon(resource);
//多选框
JCheckBox jCheckBox1 = new JCheckBox("jCheckBox1");
JCheckBox jCheckBox2 = new JCheckBox("jCheckBox2");
JCheckBox jCheckBox3 = new JCheckBox("jCheckBox3");
contentPane.add(jCheckBox1,BorderLayout.NORTH);
contentPane.add(jCheckBox2,BorderLayout.CENTER);
contentPane.add(jCheckBox3,BorderLayout.SOUTH);
this.setVisible(true);
this.setBounds(100,100,500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo03();
}
}
列表
下拉框
package com.gui.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestComboboxDemo01 extends JFrame {
public TestComboboxDemo01 (){
Container contentPane = this.getContentPane();
JComboBox jComboBox = new JComboBox();
jComboBox.addItem(null);
jComboBox.addItem("正在上映");
jComboBox.addItem("已下架");
jComboBox.addItem("即将上映");
contentPane.add(jComboBox);
this.setVisible(true);
this.setBounds(100,100,500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo01();
}
}
列表框
package com.gui.lesson06;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class TestComboboxDemo02 extends JFrame {
public TestComboboxDemo02 (){
Container contentPane = this.getContentPane();
//生成列表的内容
//String [] contents = {"1","2","3"};
Vector contents = new Vector();
contents.add("1");
contents.add("2");
contents.add("3");
//列表中需要放入内容
JList jList = new JList(contents);
contentPane.add(jList);
this.setVisible(true);
this.setBounds(100,100,500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo02();
}
}
- 应用场景
-
- 选择地区,或者单个选项
- 列表,展示信息,一般是动态扩容
文本框
文本框
package com.gui.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo01 extends JFrame {
public TestTextDemo01(){
Container contentPane = this.getContentPane();
JTextField jTextField1 = new JTextField("hello");
JTextField jTextField2 = new JTextField("world",20);
contentPane.add(jTextField1,BorderLayout.NORTH);
contentPane.add(jTextField2,BorderLayout.SOUTH);
this.setVisible(true);
this.setBounds(100,100,500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo01();
}
}
密码框
package com.gui.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo02 extends JFrame {
public TestTextDemo02(){
Container contentPane = this.getContentPane();
JPasswordField jPasswordField = new JPasswordField();
jPasswordField.setEchoChar('*');
contentPane.add(jPasswordField);
this.setVisible(true);
this.setBounds(100,100,500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo02();
}
}
贪吃蛇
-
帧: 时间片足够小,就是动画,一秒三十帧,六十帧,连起来是动画,拆开就是静态的图片,
-
- 键盘监听
- 定时器 Timer
-
大体流程
-
- 定义数据
- 画上去
- 监听事件
- 键盘
- 事件
-
游戏主线程
package com.gui.snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setResizable(false);
frame.setBounds(10,10,900,720);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面都应该在上面
frame.add(new GamePanel());
frame.setVisible(true);
}
}
- 游戏资源类
package com.gui.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
private static URL headerURL=Data.class.getResource("statics/header.png");
private static ImageIcon header=new ImageIcon(headerURL);
private static URL bodyURL=Data.class.getResource("statics/body.png");
private static ImageIcon body=new ImageIcon(bodyURL);
private static URL downURL=Data.class.getResource("statics/down.png");
private static ImageIcon down=new ImageIcon(downURL);
private static URL foodURL=Data.class.getResource("statics/food.png");
private static ImageIcon food=new ImageIcon(foodURL);
private static URL leftURL=Data.class.getResource("statics/left.png");
private static ImageIcon left=new ImageIcon(leftURL);
private static URL rightURL=Data.class.getResource("statics/right.png");
private static ImageIcon right=new ImageIcon(rightURL);
private static URL upURL=Data.class.getResource("statics/up.png");
private static ImageIcon up=new ImageIcon(upURL);
public static ImageIcon getHeader() {
return header;
}
public static void setHeader(ImageIcon header) {
Data.header = header;
}
public static ImageIcon getBody() {
return body;
}
public static void setBody(ImageIcon body) {
Data.body = body;
}
public static ImageIcon getDown() {
return down;
}
public static void setDown(ImageIcon down) {
Data.down = down;
}
public static ImageIcon getFood() {
return food;
}
public static void setFood(ImageIcon food) {
Data.food = food;
}
public static ImageIcon getLeft() {
return left;
}
public static void setLeft(ImageIcon left) {
Data.left = left;
}
public static ImageIcon getRight() {
return right;
}
public static void setRight(ImageIcon right) {
Data.right = right;
}
public static ImageIcon getUp() {
return up;
}
public static void setUp(ImageIcon up) {
Data.up = up;
}
}
- 游戏绘制
package com.gui.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Objects;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener,ActionListener {
//定义蛇的数据结构
private Integer length; //蛇的长度
private Integer [] snakex=new Integer [600]; // 蛇的x坐标
private Integer [] snakey=new Integer [500]; // 蛇的y坐标
private String fx; //蛇头方向
private Boolean isStart = false; //游戏当前状态
private Integer foodX;//食物坐标
private Integer foodY;//食物坐标
Random random=new Random();
private Boolean isFail=false; //游戏失败
private Integer score;
//定时器
Timer timer=new Timer(100,this); //100毫秒执行一次
//构造器
public GamePanel(){
init();
//获得焦点和键盘事件
this.setFocusable(true); //获得焦点事情
this.addKeyListener(this); //获得键盘的监听事件
}
//初始化方法
public void init(){
length=3;
snakex[0]=100;snakey[0]=100; //头的坐标
snakex[1]=75;snakey[1]=100; //第一节身体
snakex[2]=50;snakey[2]=100; //第二节身体
fx="R";//初始方向向右
timer.start(); //游戏一开始就启动
//随机投放食物
foodX=25+25*random.nextInt(34);
foodY=75+25*random.nextInt(24);
score=0;
}
//绘制面板,游戏中的所有东西,用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g); //清屏的作用
//绘制静态的面板
this.setBackground(Color.white);
Data.getHeader().paintIcon(this,g,25,11); //头部广告栏
g.fillRect(25,75,850,600); //默认的游戏界面
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,20));//设置字体
g.drawString("长度: "+length,750,30);
g.drawString("分数: "+score,750,55);
//画食物
Data.getFood().paintIcon(this,g,foodX,foodY);
//画小蛇
if(fx.equals("R")){
Data.getRight().paintIcon(this,g,snakex[0],snakey[0]); //蛇头
} else if (fx.equals("L")) {
Data.getLeft().paintIcon(this,g,snakex[0],snakey[0]); //蛇头
} else if (fx.equals("U")) {
Data.getUp().paintIcon(this,g,snakex[0],snakey[0]); //蛇头
} else if (fx.equals("D")) {
Data.getDown().paintIcon(this,g,snakex[0],snakey[0]); //蛇头
}
for (int i = 1; i < length; i++) {
Data.getBody().paintIcon(this,g,snakex[i],snakey[i]); //身体
}
//游戏状态
if(!isStart){
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("按下空格开始游戏!",300,400);
}
//游戏失败
if(isFail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("失败,按下空格重新开始!",300,400);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
Integer keyCode = e.getKeyCode(); //获得键盘的按键是哪一个
if(keyCode==KeyEvent.VK_SPACE){ //如果按下的是空格键
if(isFail){
isFail=false;
init();
}else{
isStart=!isStart; //取反
}
repaint();
}
//小蛇移动
if(keyCode==KeyEvent.VK_UP){
fx="U";
}else if(keyCode==KeyEvent.VK_DOWN){
fx="D";
}else if(keyCode==KeyEvent.VK_LEFT){
fx="L";
}else if(keyCode==KeyEvent.VK_RIGHT){
fx="R";
}
}
//事件监听 需要通过固定事件来刷新 1s=10次?
@Override
public void actionPerformed(ActionEvent e) {
if(isStart && !isFail){//如果游戏是开始状态,让他动
//吃食物
if(Objects.equals(snakex[0], foodX) && Objects.equals(snakey[0], foodY)){
length++;
score+=10;
//再次随机生成食物
foodX=25+25*random.nextInt(34);
foodY=75+25*random.nextInt(24);
}
for (int i = length-1; i >0; i--) {//后一节移到前一节的位置
snakex[i]=snakex[i-1];
snakey[i]=snakey[i-1];
}
//走向
if(fx.equals("R")){
snakex [0]+=25;
//边界判断
if(snakex[0]>850)snakex[0]=25;
}else if(fx.equals("L")){
snakex [0]-=25;
if(snakex[0]<25)snakex[0]=850;
}else if(fx.equals("U")){
snakey [0]-=25;
if(snakey[0]<75)snakey[0]=650;
}else if(fx.equals("D")){
snakey [0]+=25;
if(snakey[0]>650)snakey[0]=75;
}
//失败判定,撞到自己
for (Integer i = 1; i < length; i++) {
if(Objects.equals(snakex[0], snakex[i]) && Objects.equals(snakey[0], snakey[i])){
isFail=true;
}
}
repaint(); //重画
}
timer.start(); //定时器开启
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}
- 图片素材
提取码:
qbm4