Egret引擎开发基础(一)
显示图片
var batman:egret.Bitmap = new egret.Bitmap( RES.getRes(\'hexo-huaheshang_png\'));
batman.x = 0;
batman.y = 20;
this.addChild( batman );
改变图片显示深度(层级)
var batman:egret.Bitmap = new egret.Bitmap( RES.getRes(\'hexo-huaheshang_png\'));
batman.x = 0;
batman.y = 20;
this.addChild( batman );
var batman1:egret.Bitmap = new egret.Bitmap( RES.getRes(\'hexo-huaheshang_png\'));
batman1.x = 60;
batman1.y = 60;
this.addChild( batman1 );
var batman2:egret.Bitmap = new egret.Bitmap( RES.getRes(\'hexo-huaheshang_png\'));
batman2.x = 120;
batman2.y = 80;
this.addChild( batman2 );
this.setChildIndex(batman1, this.getChildIndex( batman2 )); // 获取batman2 深度 给batmain1
Tween 动画
this.stage.addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
egret.Tween.get(batman).to({x: batman1.x}, 300, egret.Ease.circIn )
egret.Tween.get(batman1).to({x: batman.x}, 300, egret.Ease.circIn )
egret.Tween.get( batman1 ).to( {scaleX: .4, scaleY:.4, alpha: .3}, 300, egret.Ease.circIn).to({scaleX: 1, scaleY: 1, alpha: 1}, 300, egret.Ease.circIn)
}, this);
声音
var sound:egret.Sound = RES.getRes(\'jimp_mp3\'); sound.play();
手册
- UI扩展库 旧版GUI 新版EUI
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